Place included package folder named: airport-knyl-yuma in the Packages/Community folder applicable to your MSFS installation.
This scenery package contains enhancements to existing scenery for MCAS Yuma/Yuma International Airport as follows:
- Correction to ILS 21R Approach alignment.
- Replacement of all taxiway and runway signage.
- Creation and addition of custom DASR Radar model.
- Creation and addition of custom PAR antenna model.
- Creation and addition of custom TACAN antenna model.
- Creation and addition of custom T Shade aircraft parking models.
- A-Gear motor placement (Native MSFS Models).
- Some minor building and hangar placements (Native MSFS Models).
- Some enhancement to vehicle parking at terminal (Native MSFS Models).
- Addition of refueling areas: GA Ramp Self Serve and Military Fuel Pits.
- Re-arrangement and addition of aircraft parking:
- North Parking = Customs
- Gate = Terminal
- Northeast Parking = Military Ops and North (Rotor Wing) Fuel Pit
- East Parking = Military Parking Lines and Fixed Wing Fuel Pit
- Southeast Parking = Military North CALA
- South Parking = Military South CALA
- West Parking = T Shades, Million Air FBO, Hero Hangars, and Care Flight
- Northwest Parking = Northwest Hangars
- Improve taxiway lighting.
- Addition of some water towers and water tanks (Native MSFS Models).
- Addition of some ground personnel at parking spots (Native MSFS Models).
- Addition of ramp lighting (MSFS Models).
- Some landcaping to hide MSFS auto generated infield asphalt, which is incorrect.
Primary initial goal was to re-align the ILS localizer signal that was off by a few degrees. Secondary goal was to correct some missplaced and incorrect signage, which ended up being an entire replacement of taxiway and runway signage. Sign proofreading and editing is ongoing for improvement. This scenery is not yet intended to be a complete visual re-creation of the airport and this scenery still relies on many auto-generated buildings and other automatically generated objects.
Future attention will be to create realistic hangars and buildings to replace the basic models placed on the airfield as well as to replace some auto-generated buildings. Additional landscaping will be included later to roughen up and otherwise enhance the auto-generated airfield layout.
Existing issues for future improvement are:
- Fuel trucks can be slow to respond due to extended travel distances. Enhancements pending.
- MSFS ATC only taxis departures to the main parallel runways but this seems to be a generic MSFS issue. Troubleshooting continues.
- Limitations on ramp naming conventions for ATC. Use the list above for ramp selection when using MSFS ATC.
- Interaction of adding an airport over existing airport erases many painted lines on the ramps. This will require manual painted line placement later.
- Auto generated landscaping is too crisp and visually unrealistic. This will be enhanced soon.
- Taxiway light spacing on long straigh routes needs to be adjusted for wider spacing.
The following channels on YouTube are credited and are great sources of instruction on using the MSFS SDK Editor: MyPhisicalWorld, Flying Theston, BennyBoy444, and Federico Pinotti.
Model texturing created using texture assets from ambientCG.com (CC0), cgbookcase.com (CC0), sharetextures.com (CC0), TextureCan.com (CC0), and some of my own.
Banshee56
Very nice! I've created a French air base and this gives me a lot of ideas. Also, any chance you could create a scenery library that includes those shade hangars? There's so many airports that have these and there aren't any freeware models available. I'm still learning modeling, so I have to rely on freeware libraries.
motomsfs 3 day(s) ago
Yeah, I can do that. Should be able to take care of that by Monday. I'll be improving those soon and will update them over time. They are kind of just thrown together but look okay from a distance.
WhiskyTangoFoxtrot
Im not sure if this is an internal issue to me or not , but all the F-18s are smoked up as if they all have their aerobatic smoke on? i went thru my Community folder and removed the Addon i thought was causing the issue, but to no aval its still present..and the mod i had was the only one i knew was a suspect in the past. Did you happen to use the F18s from the Pensacola scenery? will re evalute after a few updates to see if this rating i gave goes up... i was working on a Yuma Airport/ mostly the Mil side
WhiskyTangoFoxtrot 1 month(s) ago
also on a side note could you please add more parking on the Mil side , there was way more before with the MSFS ver
motomsfs 1 month(s) ago
The F18s are Asobo simobject models. Since they are simobjects, I think there could be code present that activates smoke but that code is not in my airport files. I'll try assigning an instance ID to each F18 and see if that suppresses the smoke for you. I have yet to study simobjects and hope an instance ID might keep all of them from running underlying code unless specific to that instance. I don't have any code like that in my airport folder and it's going to be a shot in the dark for now. I don't see the smoke on my end but hope it helps stop it from happening to you.
Adding parking is on the list and I'll get some more spots on the mil side in the next update. I'll try to get that done in a day or so.
WhiskyTangoFoxtrot 1 month(s) ago
Not sure what the great smoke out is about , had the same issue with the Pensacola scenery , had Blue angles lagging out the scenery billowing smoke
WhiskyTangoFoxtrot 27 day(s) ago
TY for this update about to test it out ....fingers crossed
Deltatristar500
Seems to be that Im missing many of the buildings in this scenery. No Terminal building too
motomsfs 2 month(s) ago
Please try V1.3 that was just uploaded. I hope it will help with the missing buildings. I believe the issue was due to some buildings not being common with all installations. Several of these buildings will be upgraded to custom built ones in the future.
PlanePusher
Any idea why I'd be missing the terminal building?
motomsfs 2 month(s) ago
Not sure, it's from the asobo models in the official folders. It is a fictional (for yuma) building from the Seattle airport. My date for that folder (asobo-airport-ksea-seattle-tacoma) shows updated as of Nov 11, 2022. I'd be curious if your official "North America" sector needs to be updated from content manager, which should be free - official. You can also directly find that airport in content manager by searching Seattle. Let me know if this helps.
motomsfs 2 month(s) ago
On second thought, this Seattle airport might be from the premium version of MSFS, which means it might not be free. I'm going to update the airport late tonight and I think I'll try to find a building from the base folder. I've been wanting to check that for other things too. My next project is to create the terminal building as well. That will take some time.
PlanePusher 2 month(s) ago
That would be it! I had disable SEA because I had purchased the payware SEA. I'll re-enable it and have a look. thanks!
FERG
Many thanks for this - great effort