Minor fixes for the default Indianapolis International Airport (KIND). No texture changes have been implemented, however if you are able and would like to help with that effort, please reach out!
- Renamed taxi paths based on real-world charts
- Created missing gate A10
- Renamed all existing gate numbers in concourses A and B.
- Assigned AirlineCodes through ScruffyDuck for future AI support based on current airline parking positions
Built with help from ScruffyDuck's Airport Design Editor combined with the MSFS SDK. This is my first airport I've modified in MSFS - if you see any bugs, please report them and I'll be happy to address them when I have a free moment!
Great job! One thing I've noticed is when importing a stock airport to ADE, it seems to strip out approach lights for the secondary end of the runway (or assigns it to the primary and leaves the secondary blank). Flying in the other night I noticed that the VASI and MALSR for both 23L and 23R were missing. I only did one approach, so I don't know if 32 is correct.
3 years ago
unmlobo
thank you soooo much for doing indianapolis pls more for indy thnx
3 years ago
wow321123